Join us on Twitter!
Videos: Link your Twitch or Youtube videos here - or just browse the wealth of content
Groups: Join or Create your own groups, for special projects, etc.
Blogs: Articles on strategy, tactics or your AARs. If you want to be a contributor - let us know!
Forums: All those regular discussion you always wanted to have. Like in our old site.

XCOM 2 News

  • We have issued a minor update for XCOM 2: War of the Chosen, which addresses a few known bugs and stability issues. The full update notes are as follows:

    • Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown
    • Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound.
    • Fixed crashes related to object destruction.
    • Stability improvements
    Be sure to follow XCOM on social media to keep up to date with the latest information. Subscribe to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the development team!

    Dec 19 '17

  • The Fall 2017 update for XCOM 2: War of the Chosen is available now on PC and coming soon for Mac, Linux, Xbox One and PlayStation 4.

    This new update institutes multiple bug fixes and optimizations that will facilitate a better overall experience for players. Challenge Mode has been updated to include new stats on the leaderboard, new player-to-player tracked events and retooled notifications.

    Head below for the full list of changes.

    Good luck, Commander. 


    Gameplay – Strategy Layer
    • Beta Strike now is applied to XCOM soldiers if the tutorial is enabled
    • Scientists and engineers can no longer be used while deployed on Covert Actions
    • Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first
    • Fixed a visual issue with the inventory menu after selecting a Grenadier's utility item or grenade slot in the Hangar
    • Fixed Resistance Order card duplication
    • Fixed a navigation issue caused by empty Resistance Order card slots
    • Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.
    • Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled
    • Fixed the conventional weapon breakthrough tech causing "+1 Damage" to display on the claymore when viewed in the Armory
    • Soldiers in the Character Pool now generate with a background
    • Scavengers Resistance Order now only applies to resource-based POI rewards
    • Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews
    • Camera outline and poster display update on screen change
    • Fixed an issue with SPARKs getting permanently stuck in a wounded yet "Available" state after going on Chosen Stronghold missions
    • Fixed the Lost World Dark Event to expire correctly
    • Fixed lingering cohesion glow after creating a new bond
    • Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers
    • Removed references to Resistance HQ from strategy notifications
    • Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic
    • Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen
    • Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time
    • Adding additional text to the Reaper's Silent Killer ability description
    • Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions

    Gameplay – Tactical Layer
    • Chosen will be activated only if someone on XCOM team has been revealed
    • Fixed a bug where the fog of war fails to update or disappear when the player's Codex creates a clone during a mission
    • Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment
    • VIPs using hunker down no longer break concealment
    • Berserk Rangers no longer attack squadmates
    • Fixed visualization of Archon patrol pathing
    • Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay
    • ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission
    • Alien Rulers get a 1.5X HP boost when Beta Strike is enabled
    • Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed
    • Bladestorm and Retribution excludes teammates as valid targets
    • Enemy reinforcement visual indicator no longer disappears
    • Chosen can no longer turn into cocoons from Chryssalid poison
    • Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed
    • Fixed missing flyover for Lightning Reflexes
    • Gremlins only reveal hidden units after a hack attempt is made
    • Changed Skirmisher Ionic Ripjack stun chance to 25%
    • Darkclaw now gains the effects of equipped ammo
    • Brutal Chosen strength temporarily decreases soldier Will
    • Fixed ambient lighting not being applied in some non-tactical areas
    • Targetable enemy indicator refreshes correctly after navigating tactical menus
    • Fixed an issue where help text and other pop-ups would not trigger during the tutorial
    • Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign
    • Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units
    • Added AI AoE finder updates to enable AoE attacks on Mimic Beacons
    • Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers
    • Skulljack now kills units instantly if Beta Strike is enabled
    • Shredded armor no longer reappears after reloading a save
    • Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack
    • Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for
    • Fixed issue with claymores not being immediately targetable by the Reaper
    • Reduced Chosen Hunter pistol range
    • Skulljack no longer prevents a unit from becoming concealed
    • Supply Extraction loot now recovered if XCOM evacs from the mission
    • Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission
    • Fixed crash caused by too many Lost on screen at one time
    • Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map
    • Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers
    • Shadowbound units don't get abilities granted from Sustaining Spheres.  This matches up with shadowbound units not getting built in Sustain ability from units either
    • Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army
    • Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay
    • Holy Warrior effects no longer persist after the Priest is removed from the mission
    • Chosen Sarcophagus health displays correctly after loading a save game while the shield is up
    • Bluescreen Rounds no longer affect destructibles
    • Updated Shadowbind to remove the Parthenogenic Poison from the target
    • Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load
    • Fixed crashes related to GetAllViewersOfTarget
    • Fixed crashes related to GetAllVisibleToSource
    • Fixed crashes related to GetAllViewersOfLocation
    • Fixed crashes caused by for large block of LoadMap crashes
    • Fixed GetWorldInfo crashes on RenderThread
    • FixedProtection against IsAudible crashes from effects

    Challenge Mode
    • Added new event notifications:  5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
    • Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives
    • Added user score and total players to Challenge Mode squad select screen
    • Changed Challenge events to display completion percentages of total players for an event
    • ADVENT soldiers now take an action when their shadowbound clone is killed
    • Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod
    • Challenge Mode replays will now automatically start playing
    • Fixed an issue where Focus drops were not occurring in Challenge mode
    • Additional score break down and stats to leaderboard
    • Consolidated the objective and enemy score decrease messages into one message when appropriate
    • Fixed an issue causing Challenges to auto-complete

    • Modding - Added files to improve compatibility between the game and uncooked content
    • Character Pool now checks base game and expansion directories for available pools
    • Fixed Character Pool lighting when on Stronghold shell screen
    • Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists
    • Added a button to open the local Photobooth directory from the game
    • Class pose filtering is skipped when doing a memorial shot
    • Additional crash and bug fixes
    Do you have questions for the team? Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!

    Oct 19 '17

What's happening

  • Commander
    VoidTrooper2014 uploaded 1 new photo to Newsfeed Photos album
    You might not know them, but they are husband and wife and saved the world in an alternate universe. Apparently, though, they don't seem to get along that well this time ;-).
    Feb 19
  • Commander
    VoidTrooper2014 commented on their status
    About to start my first War of the Chosen play-through. Is there a list of "essential" plug-ins to make that experience even better (I remember there was one from Cato)? Or should I just take the vanilla version for a run?
    Feb 19
    Feb 19
    I guess this would be the current incarnation of that list:
    You need to sign in to comment
  • thebritwriter replied in forum topic
    Xcom Legacy (ongoing comic)
    Hello, this was something that started a while back in June, but started working on past few months, I did have some promotional material on display f...
    Sadly there be a delay of upto several months as I face extensive repairs due to a major leak in the...
     Discuss Replies: 70 
  • thebritwriter uploaded 1 new photo to Xcom Legacy Comic (Completed pages) album
    Here's page 14, nothing much to add, but I'm sure what the speaker saying is true, right? For high res pic see below.
    Feb 15
  • Commander
    Commandoid commented on thebritwriter's photo
    C2 Pg13 Revelation of our "guest" the speaker himself accompanied by Angela, the so-called adopted daughter. If your wondering about the Advent writing I and a friend had to improvise with the rule set we had in mind. The 'bow' mimics the forearm of the ADVENT symbol. The centre part can be seen as a person with the long arms next to it as the arms into a form of bow. A reminder humanity should always be humbled in the presence of those that speak for the elders, in Afifa's case she does a poor mimictaion.C2 Pg13 Revelation of our "guest" the speaker himself accompanied by Angela, the so-called adopted daughter. If your wondering about the Advent writing I and a friend had to improvise with the rule set we had in mind. The 'bow' mimics the forearm of the ADVENT symbol. The centre part ca...See more
    Feb 14
    Feb 14
    That smug asshole... Too bad we don't get to whoop his arse ourselves in the game :)
    You need to sign in to comment
  • Commander
    VoidTrooper2014 commented on their status
    The time for some major gaming is coming soon (way too busy). :D

    Apart from finally getting War of the Chosen, it's time to get out there and bring the colonization to them! In other words, I am really looking forward to this one:
    The time for some major gaming is coming soon (way too busy). :D

    Apart from finally getting War of the Chosen, it's time to get out there and bring the colonization to them! In other words, I am really looking forward to this one: See more
    Surviving Mars | Paradox Interactive
    Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Join the journey to colonize Mars by signing up and getting exclusive game items!
    Feb 6
    Feb 6
    Heard about this, I'll be giving a look into it. A survival city builder on the moon is an overdue game to be made, it's our nearest stellar object that has resources after all.
    Feb 6
    well, it's Mars, not the moon, but after movies like the Martian and that Netflix mini-series, the ground is well laid for it, I believe.
    You need to sign in to comment
  • thebritwriter uploaded 1 new photo to Xcom Legacy Comic (Completed pages) album
    C2 Pg12 And it just spiralled from that one interview question...or did it.
    Jan 26
  • Commander
    Commandoid commented on thebritwriter's photo
    Jan 18
    Jan 16
    Last frame = that awkward job interview moment.
    Jan 18
    "Where do you see yourself in three years?" - "Being your boss!". Some answers don't work as good as others... :)
    You need to sign in to comment
  • Commander
    Commandoid uploaded 1 new photo to Newsfeed Photos album
    And thus, the Vipers discovered what the Earthlings call "Christmas Treats"... Unfortunately I have no clue where this pic origins from :/
    Jan 14
  • thebritwriter commented on Commandoid's status
    Happy new year, everyone! When using your fireworks, please make sure to cause critical damage to any UFOs in the vicinity :)
    Jan 4
    Jan 1
    Didn't hit any UFO's, only a cat. But I did run over the neighbour with a car, he always seemed kinda fishy to me...
    Jan 4
    fireworks were called off in my area, we had very heavy rainfall (honestly I'm glad in a way given my dog, a jack daniel, gets very anxious when those things set off) But happy new year to y'all!
    You need to sign in to comment