How will this campaign work?
I will pick the classes as necessary, but when it comes to perks, you as the brave volunteer, may pick your own perks within reason. Yes! You. Not me, You!
What does within reason mean?
Each soldier may ONLY have a max of 1 multie shot perk, with the exception of rapid fire. Reasons for this includes - odd interactions between them, with some being outright broken. Also combined with Hidden trees, makes rather interesting decision making. Exception to this rule is if you somehow get 3 multi-shot perks in a single rank, when you've already got a different multi-shot perk picked.
If you get your starting perk in any rank, then you get a free for all, where you may pick any other perk up to this point from any previous rank, not just this rank.
I will reserve the right to override any decision if I feel you're trolling me.
But Brutal, how is that even possible when it's well known that you record in advance? Well the solution is simple! I will no longer record in advance for this campaign. Instead, you'll be seeing the freshest vid feeds, right off the front lines. After each mission, I will go through your perk options, and await your response.
Unfortunately this does mean the campaign will not be a daily occurrence like my previous Aliens vs Redditors, but rather the current plan is 3 times a week. Monday, Thursday and Saturday, which for you Americans, that'll be Wednesday, Friday and Sunday.
Changes to Perk Trees
Medic will lose both field surgeon and revive. I believe both perks are so insanely worthless, with absolutely no real potential, that I want both gone. In their place will be a random training roulette perk.
Every can use a marksman rifle. Reason for this is the training roulette, and that certain perks ONLY work with the marksman and sniper rifle weapons. As a self-imposed restriction, unless you're either a scout or sniper, or have one of these perks, you are not allowed to use the marksman rifle.
Shotguns, Battle Rifles, Marksman Rifles and Sniper Rifles are given eWP_Support, thus allowing shredder ammo to work with them. Consequence of this is gunners can use the sniper rifle and shotgun, but that's fine since those 2 weapons cannot suppress.
Everyone can carry extra rockets. But should only be allowed to take them if they have the fire rocket perk.
The Wall