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XCOM 2 News


  • Hello, Commander. One of our resistance cells, Long War Studios[www.longwarstudios.com], has promised new tools to help us combat ADVENT and the alien menace. Starting today, XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2.

    The “Perk Pack” and “Laser Pack” mods are available for download through the XCOM 2 Steam Workshop right now. Simply head over to the Long War Studios section of Steam Workshop here and subscribe to the new mods. They will then be automatically downloaded through your Steam client.

    Here’s a rundown of the new mods:


    “Perk Pack” Mod
    • Choice of three perks per promotion rank instead of two
    • More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
    • Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
    • Adds ten new PCS items, each granting a unique ability
    • Support for more than 15 active abilities in the tactical UI


    “Laser Pack” Mod
    • Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
    • Mod includes models, textures, particle effects and sounds
    • Tier exists between magnetic and beam tiers, with two new technologies


    That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums[forums.2k.com]!

    http://twitter.com/xcom
    http://facebook.com/xcom
    http://youtube.com/xcom
    Jul 8


  • Hello, Commander. XCOM has uncovered intel on a hidden ADVENT facility housing new high-tech weaponry. Lily Shen, Chief Engineer on the Avenger, has volunteered to accompany your most elite squad as they infiltrate this facility, so that she may help uncover and assess what impact this new alien tech will have in the battle to reclaim Earth.

    https://youtu.be/oHG_abjJLPM
    We’re still sifting through the data, but here’s what we know so far:
    • The ADVENT test facility in question is housed within multiple skyscrapers, linked together by enclosed bridges
    • The ADVENT MECs are based on a single prototype unit, which we believe to be somewhere within this ADVENT facility
    We will update you with more info as it’s made available, Commander. Good luck.

    Shen’s Last Gift requires XCOM 2 to play and will be available on June 29 for $9.99. If you already own the Reinforcement Pack, do not purchase this DLC separately as you will be charged for it. Please note: Mac and Linux versions are coming soon.

    That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, follow XCOM 2 on Steam Community and join the 2K Forums[forums.2k.com]!
    Jun 30

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    Commandoid commented on their status
    Check out these advertisements for the old XCOM series games @strategycore!
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    Jul 25
    I still like the EU design, always found it baffling that race never appeared in the game. Maybe a discarded concept art piece used for promotional purposes.
    Commander
    Jul 26
    Hehe yeah that strange design caught my eye right when I entered my favourite small computer store back then. They even let me unpack one and test-play it on a store PC and did I get hooked ;)
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  • Commander
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    Faleg commented on their video
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    TLW and then even more challenging with all those options set? You do have a masochistic personality trait, eh :D
    Commander
    Jul 20
    I'm a restless type, once I beat one challenge, I immediately need a new one, else I get bored.
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  • Commander
    Commandoid commented on their photo
    I so want this to happen:
    Jul 18
    7
    Jul 18
    That's true I have forgor about the tanker part, I guess my mind was still on those dam alien colonie bases (three floors immense size) clear out time was unreal. I appreciate they made things vast but I felt it was also at times tideious just going each maze. I would prefer more heinious designs if it was remade as a sequel to xcom 2.That's true I have forgor about the tanker part, I guess my mind was still on those dam alien colonie bases (three floors immense size) clear out time was unreal. I appreciate they made things vast bu...See more
    Commander
    Jul 18
    Ahahha - that's so true, @long clear times. Especially the cruise ship terror maps, there always was that one darn alien that would hide in a super small room somewhere on the huge ship. Ad what TFTD did also good in my opinion was that you basically had to plan two weapon types: Above and below the waterline. Lots of weapons wouldn't work under water and in the beginning the under water weaponry of XCOM sucked. Later it became more convenient when the weapon techs would work both above and below, but until then it basically was "Keep in mind what type of mission and equip the squad accordingly" :)Ahahha - that's so true, @long clear times. Especially the cruise ship terror maps, there always was that one darn alien that would hide in a super small room somewhere on the huge ship. Ad what TFTD ...See more
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    Commandoid replied in forum topic
    Xcom Legacy (ongoing comic)
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