Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive, presents a series of changes to the game’s campaign. One such change is the introduction of new tactical mission scenarios.
While engaging in operations around the globe, your XCOM soldiers will encounter new and more varied counter-operations from ADVENT forces. These new mission types support the expanded strategy layer within the Long War 2 mod and gives ADVENT new abilities like being able to spawn unlimited reinforcements during some missions.
Here are the new mission types:
Jailbreak – XCOM must infiltrate an ADVENT jail and rescue key Resistance members. Success increases the strength of the Resistance in that region.
Haven Defense – A variation on Retaliation missions where XCOM must defend Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction.
ADVENT Base Assault – XCOM must deploy to and overtake a well-defended regional military headquarters.
Invasion – ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces.
Rendezvous – A Faceless disguised as a member of the Resistance is detected as it goes to meet with its ADVENT handlers and XCOM must hunt it down.
ADVENT Supply Raid – XCOM must defend a supply convoy and its Resistance personnel from ADVENT attacks.
ADVENT Intel Raid – ADVENT attacks a Resistance listening post and XCOM must repel the attack.
ADVENT Recruiting Raid – ADVENT forces attack Resistance recruiters within a region. XCOM must extract those Resistance members.
Additionally, the Skyranger now takes time to arrive at a mission site for extraction in Long War 2, and ADVENT reinforcements have become more dangerous overall. Keep this in mind before deploying on one of these new missions, Commander.
Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive[www.pavonisinteractive.com], includes some dramatic changes to the strategic gameplay side of the game. This mod completely overhauls the Geoscape and how you engage in XCOM’s operations throughout the globe.
Players are now tasked with managing the Resistance within each region they have contacted. Each region has a certain number of rebels who may be assigned to one of three different tasks: scrounging for supplies, recruiting new rebels and soldiers, or gathering intelligence to generate new missions. You’ll also be able to deploy a single adviser – a scientist, engineer or soldier – to each region to provide bonuses to a particular task, and may improve a region’s defenses by capturing ADVENT MECs and repurposing them through the advanced Specialist perk, “Full Override.”
Rebels can die during retaliations and other missions, and even some can be Faceless in disguise. Keep this in mind when assigning tasks to your rebels, Commander.
ADVENT won’t be sleeping while this is all going on, Commander. The enemy has employed a new strategic AI that will be operating counter to your own efforts, under the same goal of finishing the Avatar Project. ADVENT will try to move forces from adjacent regions to your location; if ADVENT feels safe in a region, it’ll try to construct research facilities to further the Avatar Project. If you’ve managed to drive ADVENT out of a region, they may return in force to try and take it back.
Additional changes include the ability to deploy multiple squads simultaneously to infiltrate several enemy targets at once. Each of those missions will be played individually. We’ll have more info on some of the other changes to Tactical gameplay in the future.