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Operation Epic Enemy - Design a character for XCOM 2!

XCOM 2 News

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    Alien Hunters, the second DLC pack for XCOM 2, adds exciting new gameplay content to your campaign. Available now for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter’s Lodge” update to the Avenger’s Armory, plus three new “Ruler” alien units to combat.

    These new Rulers, including the Viper King, are quite formidable, Commander. They will show up at random in your campaign, once you’ve completed the new narrative mission, and each will have their own unique behavior and tactics, so don’t expect them to act like their subordinates. If you can’t take out a ruler quick enough, the alien will escape to fight another day. We believe these rulers are incredibly intelligent and are pursuing your soldiers across the globe.

    You won’t be without help in this new fight, however, as Alien Hunters also includes four new one-of-a-kind weapons: the Bolt Caster, a high damage single-shot weapon; the Hunter’s Axe, a powerful new blade weapon that can be thrown at enemies or used to dispatch foes at close range; the ShadowKeeper pistol, which has the Shadowfall ability that is guaranteed to hit and will place its user in concealment if the enemy is killed; and the Frost Bomb grenade, which is able to temporarily freeze targets. Chief Shen has asked us to point out that each of these weapons is a prototype, so if a soldier equipping any of these weapons falls in battle, be sure to physically carry them to the Skyranger or else you’ll lose the weapons forever.

    On top of the new weapons, there are also three new suits of armor that can be unlocked in Alien Hunters. Each armor set is created from the corpse of a Ruler alien, and provides unique tactical abilities for the wearer. Each unique armor set also strikes fear into the subordinate alien caste. For example, the Icarus Suit is outfitted with powerful boosters that allow its wearer to fly around the map for maximum mobility.
    Alien Hunters also includes a compatibility patch for XCOM 2. This patch will include authentication for Alien Hunters, as well as general bug fixes, balancing in the single player, performance optimizations and a rebalanced multiplayer experience for the base game.

    Alien Hunters requires XCOM 2 to play and is available now for $9.99. If you already own the Reinforcement Pack, do not purchase this DLC separately as you will be charged for it.

    XCOM 2 May Patch

    A new patch for XCOM 2 is now live! The patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.

    Downloading the patch introduces new bug fixes, balance tweaks, and performance optimizations on top of a rebalanced multiplayer experience and new modding functionality. Hop into a few MP games and let us know what you think of the new ability loadouts and point values!

    The XCOM 2 team is continuing their work on improving the experience for everyone. Stay tuned for more updates and news!

    • Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up
    • Repeater no longer triggers after Stock damage or damage done over time
    • Mimic Beacons can no longer be reanimated
    • Mimic Beacons can no longer be targeted by Aid Protocol
    • Zombie Soldiers count towards “Soldiers Dead” counter
    • Evac zones can no longer be placed on a soldier
    • Fixed an issue where XCOM units were hitching after pod reveals
    • Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission
    • Fixed a crash that would occur after opening an ADVENT garage door
    • Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid
    • Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret
    • Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison
    • Specialists can no longer receive the Phantom ability through the Advanced Warfare Center
    • Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement
    • Grenade damage rebalance
      - Plasma Grenade Dmg: 5-6 -> 4-5
      - Acid Bomb Dmg: 5-6 -> 4-5
      - Fire Bomb Dmg: 6-7 -> 5-6
      - Gas Bomb Dmg: 5-6 -> 4-5
      - Proximity Mine Dmg: 8 -> 6
      - Gas Grenade Radius: 5 -> 4
      - Gas Bomb Radius: 6 -> 5
      - Proximity Mine Radius: 5-> 4
      - Volatile Mix Ability no longer grants grenade radius bonus
    • MP balance changes (more details below)
    • ADVENT and Alien units with weapons have been given range bonuses/penalties
    • Fixed an issue where squads would be deleted when saving and editing Loadouts
    • Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu
    • Fixed an issue where weapon customizations were not saved when created in the Squad Loadout
    • Fixed an issue where the Stun Lancer’s charge attack was causing players to desync
    • Fixed an issue where Skulljacked units floated too high in the air
    • Fixed an issue where weapons inappropriately remained in the hands of soldiers
    • Fixed an issue where grenades were causing environmental damage on their way to the target
    • Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile
    • Fixed multiple animation issues caused when carrying an unconscious unit
    • Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it
    • Fixed an issue where explosions would occur early
    • Removed a hitch that would occur when building visibility is disabled/enabled
    • Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups
    • Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms
    • Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed
    • Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission
    • Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape
    • Implemented a ‘Select All Mods’ button
    • Extended the character length for bios
    • Adjusted some prewritten soldier bios
    • Fixed an issue where users could access locked customization options
    • Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu
    • Fixed an issue where tooltips would not show when viewing the Options menu
    • Game state classes can now be overridden
    • The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden
    • The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end
    • The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats
    Multiplayer Balance Changes:



    HP: 3->4
    Aim: 65->70
    Flank Crit Chance: 33->40

    HP: 12->7
    Aim: 75->78
    Flank Crit Chance: 33->40
    WpnDmg: (6-7)->(3-4)
    GrndDmg: (3-4)->(2-3)
    Stun Lancer:

    HP: 6->7
    Aim: 65->70
    Mobility: 12->14
    Flank Crit Chance: 33->40

    HP: 6->8
    Aim: 70->75
    Flank Crit Chance: 33->40

    HP: 7->9
    Aim: 75->78
    Flank Crit Chance: 33->40
    Defense: 0->10


    HP: 8->10
    Aim: 75->78
    Flank Crit Chance: 33->40
    Psi Offense: 90->100
    WpnDmg: (3-4)->(3-5)
    Armor Shred: +1
    Cost: 800 -> 1000

    HP: 10->14
    Aim: 75->80
    Regen: 2->4
    Mobility 14->15
    MeleeDmg: (3-4)->(3-6)
    Cost: 1000->800

    HP: 8->10
    Aim: 75->78
    Flank Crit Chance: 33->40
    WpnDmg: (3-5)->(4-5)
    Armor Shred: +1
    Cost: 1500->1200

    HP: 8->10
    Armor: 1->2
    Flank Crit Chance: 33->40

    Teleport now has 1 turn cooldown
    Clone now only triggers off of enemy attacks
    Armor Shred: +1

    HP: 18->20
    Aim: 75->80
    Can now travel 2 moves before using Devastating Blow

    Aim: 75->78
    Flank Crit Chance: 33->40
    Cost: 1750->2000
    Blazing Pinions now has 3 turn cooldown
    Armor Shred: +1

    Aim: 75->80
    Burrow now has a 2 turn cooldown, cooldown starts on unborrow.
    Cost: 1250->1200

    Flank Crit Chance: 33->40

    Cost: 6000->8000

    Cost: 5000->6000
    Armor Shred: +1
    Spawned Units:

    Psi Zombie:

    HP: 6->8
    Aim: 65->75
    Can now travel 2 moves before using melee attack
    Andromedon Robot:

    Can now travel 2 moves before using Fist Strike

    Phantom Ranger:

    Removed Conceal ability, still starts out match concealed
    Cost: 3000 -> 3200
    Blademaster Ranger:

    Conventional Sword->Arc Blade
    Cost: 2500->2800
    Sniper Sharpshooter:

    Gunslinger Sharpshooter:

    Cost: 2500->3000
    Heavy Gunner Grenadier:

    Cost: 2500->3200
    Demo Expert Grenadier:

    Cost: 2500->3200
    Battlefield Medic Specialist:

    Cost: 3000 -> 2800
    Combat Hacker Specialist:

    Aid Protocol defense now same as Battlefield Medic
    Cost: 3000 -> 3200
    Psi Operative:

    Mind Control cooldown increased from 3 to 5


    Cost: 250 -> 200
    Battle Scanner:

    Cost: 600 -> 400
    Tracer Rounds:

    Cost: 300 -> 100

    Cost: 400 -> 200
    Stasis Vest:

    Cost: 600 -> 400
    Hazmat Vest:

    Cost: 300 -> 100
    Smoke Grenade:

    May 12
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    We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
    Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

    Sid Meier’s Civilization VI includes:
    • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
    • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
    • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
    • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
    • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
    • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
    Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
    May 11

What's happening

  • thebritwriter commented on their photo
    Take your eye away from the lens and you might just see things as they really are.
    May 26
    May 25
    Poor guy, not armed and on the last picture he got a Stun Lancer, Trooper, Shieldbearer, Captain and Mec on him... ouch.
    May 26
    To be fair, they did give him a head start, shouldn't had used all his TU's cowering into hunker position!
    You need to sign in to comment
  • Commander
    Commandoid replied in forum topic
    Crash log help...
    Game crashing after specific gurilla ops mission, tried to select different mission locations or troops, but it crashes after pressing continue after ...
    Hi! First things first: Did you verify the game files yet? Steam has a function for that if you r...
     Discuss Replies: 1 
  • Rasmoney joined our site!
    May 25
  • thebritwriter replied in forum topic
    MP games and balance
    Very few seems to play Xcom2 online, which in a way is understandable. The online balance is crap (i.e points cost for units) and it is simply "kill o...
    I know there was talk of a co-op but it hasn't materialized, was it an idea that grounds of being po...
     Discuss Replies: 3 
  • Commander
    VoidTrooper2014 commented on thebritwriter's photo
    The propganda machine continues, also used north korea propganda phot for refrence.
    May 25
    Apr 27
    What do you mean propaganda? Dear sir this is the truth and Praise towards the elders! (And the country house they gave me in return) On a further note I like doing propaganda elements, since shows like 'V: the series' and Babylon 5.
    May 25
    Very nice - I love the creepy feeling on my back it gives me ;-).
    You need to sign in to comment
  • thebritwriter replied in forum topic
    Xcom Legacy (ongoing comic)
    Hello, this was something that started a while back in June, but started working on past few months, I did have some promotional material on display f...
    The speaker is more straight forward to as he's really no different to those evil corporate suit sty...
     Discuss Replies: 11 
  • thebritwriter commented on JamesGoblin's joining our site
    May 25
    May 25
    Welcome to the fight-I mean site! Also check out some vids like faleg's.
    You need to sign in to comment
  • Jasina commented on Commandoid's status
    Anyone got nice experiences with the berserker queen yet? :)
    May 21
    May 20
    Ah? Did she get enraged and poked her own peeps? :D
    May 21
    If so she's "naturally" enraged. Maybe she just went for the device and smashed the Codex in the process?
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  • Commander
    Faleg commented on their video
    XCOM 2 Ayyylmanac - Enemy Profiles: Part Five: Viper
    In this series I aim to describe all the important aspects in the enemies we fight in XCOM 2 - both from lore and gameplay standpoint, as well as thei...
    May 20
    May 20
    I really thing they did an awesome job of bringing the original OG XCOM "Snakemen" back :D At first I thought that could only result in something more funny than threatening, and while being on the 'weaker' side of alien units, they still fit in perfectly.I really thing they did an awesome job of bringing the original OG XCOM "Snakemen" back :D At first I thought that could only result in something more funny than threatening, and while being...See more
    May 20
    They do fit in. That doesn't mean some choices in design aren't rather surprising to me.
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  • Lionmane42 joined our site!
    May 16