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XCOM 2 News


  • Long War Studios[www.longwarstudios.com], the developers behind the Long War mod for XCOM: Enemy Unknown and multiple XCOM 2 mods, has released the “Alien Pack” mod for XCOM 2 today.

    The “Alien Pack” mod adds a host of new enemies to the alien roster – some completely unique and new, while others are variations on existing enemy units. Here’s a rundown of what’s in the mod:
    • Drone (two variations) – an ADVENT scout and crowd control unit
    • Naja (three variations) – a subspecies of the Viper that serves as an alien sniper unit
    • Muton Elite – a version of the Muton much more powerful than its predecessors
    • Sectoid Commander – an enhanced Sectoid with even greater psionic capabilities
    • Sidewinder (three variations) – a subspecies of the Viper that serves as a fast and agile flanker
    • Chryssalid Soldier – a larger and more intimidating variation of the Chryssalid
    • Hive Queen – an even larger Chryssalid all other Chryssalids bow down to
    • MEC Archer (two variations) – an ADVENT MEC equipped with long-range weaponry
    • ADVENT Sentry (three variations) – an ADVENT soldier that has great Overwatch abilities
    • ADVENT Rocketeer (three variations) – an ADVENT soldier with explosive ordinance
    • ADVENT Grenadier (three variations) – an ADVENT soldier equipped with flashbangs, fire grenades or acid grenades
    • ADVENT Gunner (three variations) – an ADVENT soldier with a cannon and the ability to suppress multiple XCOM soldiers at once
    • Muton Centurion – a variation on the Muton, previously made available in the “Muton Centurion” mod[xcom.com]
    Additionally, the “Alien Pack” mod adds two upgrades to the Viper unit, as well as an upgrade to the Archon and the standard ADVENT MEC. A configurable system will also be included for changing colors and size on many units, as well as mixing and matching ADVENT soldier components to create your own ADVENT soldier types.










    You can download the “Alien Pack” mod right now in the Steam Workshop. The “Alien Pack” replaces the “Muton Centurion” mod.
    Good luck, Commander.

    Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums![forums.2k.com]

    http://twitter.com/xcom
    http://facebook.com/xcom
    http://youtube.com/xcom
    Aug 5

  • Hello, Commander. One of our resistance cells, Long War Studios[www.longwarstudios.com], has promised new tools to help us combat ADVENT and the alien menace. Starting today, XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2.

    The “Perk Pack” and “Laser Pack” mods are available for download through the XCOM 2 Steam Workshop right now. Simply head over to the Long War Studios section of Steam Workshop here and subscribe to the new mods. They will then be automatically downloaded through your Steam client.

    Here’s a rundown of the new mods:


    “Perk Pack” Mod
    • Choice of three perks per promotion rank instead of two
    • More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
    • Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
    • Adds ten new PCS items, each granting a unique ability
    • Support for more than 15 active abilities in the tactical UI


    “Laser Pack” Mod
    • Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
    • Mod includes models, textures, particle effects and sounds
    • Tier exists between magnetic and beam tiers, with two new technologies


    That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums[forums.2k.com]!

    http://twitter.com/xcom
    http://facebook.com/xcom
    http://youtube.com/xcom
    Jul 8

What's happening

  • Commander
    Let's welcome our Console Commanders! Starting tomorrow, XCOM 2 should unlock for XBone/PS4 users. However, the last tweet states that the release will be in 3 days (30th of September) internationally. But in any way, we welcome the reinforcements at any time - viva la resistance!
  • Launcher replied in forum topic
    XCom ideas for the future
    I would like to see some new ways of playing the game. I would like your entire group be soldiers, meaning the researchers, engineers, all of them wo...
    Launcher
    Another aspect is some additions to space, not just satellites, but space based weapon systems, rail...
     Discuss Replies: 38 
  • Commander
    Commandoid commented on thebritwriter's video
    Taking a look back at the E3 demo of the 2012 game, I never actually saw the demo, but I finally realise what people meant by the giant sectopod! Also cracks me up Sid has been put in as the hero of attention. https://www.youtube.com/watch?v=evnMp_EYnAo
    Sep 25
    2
    Commander
    Sep 25
    It somehow looks better than what we got, as all promo footage :)
    Commander
    Sep 25
    Hehe I've been waiting for that "boss battle" sectopod in my first playthrough :)
    You need to sign in to comment
  • Commander
    Want to test XCOM 2 co-op? If you want to help (and are not in the middle of a campaign), you might want to join the open alpha :D Here's hope for a full XCOM 2 multiplayer experience in a few months!
    Sep 24
    0
  • Commander
    Commandoid commented on thebritwriter's photo
    Prior to working on Legacy comic i was conjuring some ideas as well as seeing how far I can push boundaries. I did have the whole version sealed up on deviantart, though sealing it they didn't manage that well. Didn't help someone posted it round a bit without my approval. Ultimately i was posting ideas to a selected audiance about how they may recieve it, this was one of the more poitive feedback. It was a difficult piece and one of few times i visit my friend's studio to use his software for some digital issues so to speak. (some colouring didn't blur well) Some ideas have changed since and maybe so has this but it was an exercise in depicting character and ideas. I may show the full version when the comic is done and dusted but this was cropped because it had more ideas and it was frankly dark as well. then again i was practising.Prior to working on Legacy comic i was conjuring some ideas as well as seeing how far I can push boundaries. I did have the whole version sealed up on deviantart, though sealing it they didn't manage that well. Didn't help someone posted it round a bit without my approval. Ultimately i was posting ...See more
    Sep 24
    3
    Sep 23
    Incidentally I had one comment who was offended that a 'snerk' died. Why does that fetish even exist?!
    Commander
    Sep 24
    I'm pretty sure there's a fetish for everything. Did you ever do a google image search for "xcom viper"? :)
    You need to sign in to comment
  • Commander
    Commandoid commented on thebritwriter's photo
    Today has been good, work was well, weather was nice, calm soothing perfect. I think I'll just go on xcom and check on my research and... GADAMMIT!!!!!
    Sep 24
    3
    Sep 23
    Survived but lost a Mech and four other guys. I found it better to fortify the area you start in. Still the war continues (or is that sim?)
    Commander
    Sep 24
    Sim or not depends on if you're before or after the assault on the XCOM base :)
    You need to sign in to comment
  • thebritwriter commented on manavpietro's joining our site
    Sep 23
    1
    Sep 23
    Hello, and welcome to the site.
    You need to sign in to comment
  • thebritwriter commented on yourcan's joining our site
    Sep 23
    1
    Sep 23
    welcome to the site!
    You need to sign in to comment
  • Commander
    Commandoid replied in forum topic
    Mystery symbol
    I have seen this image plenty of times but no idea of it's signficance, I believe it was evident in a church once and in a child's bedroom in some pla...
    Commandoid
    with the "new enemy" I meant the Aliens in XCOM:Apocalypse, which are from different dimensions :) T...
     Discuss Replies: 6 
  • Commander
    XCOM 2 Let's Play Season 2, Ep. 9: Flying Toasters
    XCOM 2 is an epic sequel to XCOM Enemy Unknown, and it's expansion XCOm Enemy WIthin.  In the game, the player is a Commander, whose task is to ...
    Sep 21
    0
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