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XCOM 2 News

  • We have issued a minor update for XCOM 2: War of the Chosen, which addresses a few known bugs and stability issues. The full update notes are as follows:

    • Fixed a hang caused by a soldier suffering from an incapacitating status effect transitioning to the Avatar showdown
    • Fixed an issue where XCOM soldiers became permanently nonfunctional after ending a mission where they are actively bound.
    • Fixed crashes related to object destruction.
    • Stability improvements
    Be sure to follow XCOM on social media to keep up to date with the latest information. Subscribe to our YouTube channel for Inside Looks at new characters and enemies, features and insights from the development team!

    Dec 19 '17

  • The Fall 2017 update for XCOM 2: War of the Chosen is available now on PC and coming soon for Mac, Linux, Xbox One and PlayStation 4.

    This new update institutes multiple bug fixes and optimizations that will facilitate a better overall experience for players. Challenge Mode has been updated to include new stats on the leaderboard, new player-to-player tracked events and retooled notifications.

    Head below for the full list of changes.

    Good luck, Commander. 


    Gameplay – Strategy Layer
    • Beta Strike now is applied to XCOM soldiers if the tutorial is enabled
    • Scientists and engineers can no longer be used while deployed on Covert Actions
    • Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first
    • Fixed a visual issue with the inventory menu after selecting a Grenadier's utility item or grenade slot in the Hangar
    • Fixed Resistance Order card duplication
    • Fixed a navigation issue caused by empty Resistance Order card slots
    • Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial.
    • Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled
    • Fixed the conventional weapon breakthrough tech causing "+1 Damage" to display on the claymore when viewed in the Armory
    • Soldiers in the Character Pool now generate with a background
    • Scavengers Resistance Order now only applies to resource-based POI rewards
    • Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews
    • Camera outline and poster display update on screen change
    • Fixed an issue with SPARKs getting permanently stuck in a wounded yet "Available" state after going on Chosen Stronghold missions
    • Fixed the Lost World Dark Event to expire correctly
    • Fixed lingering cohesion glow after creating a new bond
    • Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers
    • Removed references to Resistance HQ from strategy notifications
    • Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic
    • Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen
    • Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time
    • Adding additional text to the Reaper's Silent Killer ability description
    • Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions

    Gameplay – Tactical Layer
    • Chosen will be activated only if someone on XCOM team has been revealed
    • Fixed a bug where the fog of war fails to update or disappear when the player's Codex creates a clone during a mission
    • Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment
    • VIPs using hunker down no longer break concealment
    • Berserk Rangers no longer attack squadmates
    • Fixed visualization of Archon patrol pathing
    • Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay
    • ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission
    • Alien Rulers get a 1.5X HP boost when Beta Strike is enabled
    • Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed
    • Bladestorm and Retribution excludes teammates as valid targets
    • Enemy reinforcement visual indicator no longer disappears
    • Chosen can no longer turn into cocoons from Chryssalid poison
    • Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed
    • Fixed missing flyover for Lightning Reflexes
    • Gremlins only reveal hidden units after a hack attempt is made
    • Changed Skirmisher Ionic Ripjack stun chance to 25%
    • Darkclaw now gains the effects of equipped ammo
    • Brutal Chosen strength temporarily decreases soldier Will
    • Fixed ambient lighting not being applied in some non-tactical areas
    • Targetable enemy indicator refreshes correctly after navigating tactical menus
    • Fixed an issue where help text and other pop-ups would not trigger during the tutorial
    • Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign
    • Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units
    • Added AI AoE finder updates to enable AoE attacks on Mimic Beacons
    • Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers
    • Skulljack now kills units instantly if Beta Strike is enabled
    • Shredded armor no longer reappears after reloading a save
    • Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack
    • Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for
    • Fixed issue with claymores not being immediately targetable by the Reaper
    • Reduced Chosen Hunter pistol range
    • Skulljack no longer prevents a unit from becoming concealed
    • Supply Extraction loot now recovered if XCOM evacs from the mission
    • Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission
    • Fixed crash caused by too many Lost on screen at one time
    • Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map
    • Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers
    • Shadowbound units don't get abilities granted from Sustaining Spheres.  This matches up with shadowbound units not getting built in Sustain ability from units either
    • Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army
    • Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay
    • Holy Warrior effects no longer persist after the Priest is removed from the mission
    • Chosen Sarcophagus health displays correctly after loading a save game while the shield is up
    • Bluescreen Rounds no longer affect destructibles
    • Updated Shadowbind to remove the Parthenogenic Poison from the target
    • Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load
    • Fixed crashes related to GetAllViewersOfTarget
    • Fixed crashes related to GetAllVisibleToSource
    • Fixed crashes related to GetAllViewersOfLocation
    • Fixed crashes caused by for large block of LoadMap crashes
    • Fixed GetWorldInfo crashes on RenderThread
    • FixedProtection against IsAudible crashes from effects

    Challenge Mode
    • Added new event notifications:  5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
    • Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives
    • Added user score and total players to Challenge Mode squad select screen
    • Changed Challenge events to display completion percentages of total players for an event
    • ADVENT soldiers now take an action when their shadowbound clone is killed
    • Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod
    • Challenge Mode replays will now automatically start playing
    • Fixed an issue where Focus drops were not occurring in Challenge mode
    • Additional score break down and stats to leaderboard
    • Consolidated the objective and enemy score decrease messages into one message when appropriate
    • Fixed an issue causing Challenges to auto-complete

    • Modding - Added files to improve compatibility between the game and uncooked content
    • Character Pool now checks base game and expansion directories for available pools
    • Fixed Character Pool lighting when on Stronghold shell screen
    • Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists
    • Added a button to open the local Photobooth directory from the game
    • Class pose filtering is skipped when doing a memorial shot
    • Additional crash and bug fixes
    Do you have questions for the team? Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!

    Oct 19 '17

What's happening

  • Commander
    Commandoid commented on thebritwriter's photo
    Here is the final page of the second chapter, and yes chris is begging for the Speaker, a broken mind is a well conditioned one.
    Jun 15
    Jun 15
    Well... that was pretty much expected. ADVENT hospitality at it's best :D
    You need to sign in to comment
  • thebritwriter commented on their photo
    Page 20 of chapter 2 Needless to say this got dark quite quick. Well we all know that a smile is the easiest face to show because nobody ever expects a thing!
    Jun 4
    May 28
    I just think it makes more sense personally given chryssi's are quite strong.

    You see that kind of harness often on stronger breeds of dogs but often on smaller dogs or cats well.

    I dislike the standard collar that people use when walking their pet as you can possibly choke the animal. That's another matter altogther.
    I just think it makes more sense personally given chryssi's are quite strong.

    You see that kind of harness often on stronger breeds of dogs but often on smaller dogs or cats well.
    See more
    Jun 4
    No idea why that comment has see more and not extend other details I added, i wasn't trolling it actually just hasn't included the rest of the conversation!
    You need to sign in to comment
  • Commander
    Commandoid commented on thebritwriter's video
    In my humble opinion this should replace fire drill noises;
    May 25
    May 25
    Hehe. For ambient, I really like the old-school Terror from the Deep geoscape soundtracks :)
    You need to sign in to comment
  • thebritwriter commented on their photo
    C2 Pg 19 Near end of the chapter, and bring forward for the interview is chris (an npc from first xcom is the guy bradford asks where the ship is going) Now serves centres and the rest alike in highlighting how terrible xcom were. Own free will of course. full res:
    May 15
    May 15
    This is not gonna end well for him, I assume O.o
    May 15
    ADVENT's hospitality is first class, why else do they want the people to come to their cities.
    You need to sign in to comment
  • Commander
    Commandoid replied in forum topic
    Xcom Legacy (ongoing comic)
    Hello, this was something that started a while back in June, but started working on past few months, I did have some promotional material on display f...
    "VZZT"? Let's hope that's only the sound of the door opening...
     Discuss Replies: 77 
  • Commander
    Commandoid commented on thebritwriter's status
    Just watching eurovision, I normally don't watch it but honestly UK has a decent entry for a friggin change.

    Admit Denmark's sound really good!
    May 15
    May 12
    ...Anyone got any idea just that protestor was during UK's entry?!
    May 15
    Haven't watched it, sorry :)
    You need to sign in to comment
  • Random piece but it has been five years since xcom's 2012 game first trailer/game footage released, how did anyone feel about this at the time? For me a sigh of relief given before that was the shooter based in the 50's that nobody asked for!
    May 12
  • Never been to EGX convention but last year's brought about a meeting with julian and jake with regards to the xcom franchise. If your coffee can last you an hour then check it out.
    May 12
  • Chaincraze replied in forum topic
    X-COM: The Movie
    Well it’s been a while since I had spread my future plan to different places, but I won’t share details on who I am. And I figured I’d tell the good n...
    Would you kindly private message me about this matter? I would really like to talk about this with y...
     Discuss Replies: 4 
  • thebritwriter commented on Commandoid's status
    Phoenix Point Backers: Looks like Backer Build 1 is hitting us in the next 24 hours! More aliens to kill, yay :D You can find the countdown on the site linked below.
    May 1
    May 1
    Played it about an hour today, and it is very promising. The "Queen" boss fight is pretty intense (and not scripted). Some things are very OG XCOM, some are more like XCOM 2012/XCOM2. But the overall tone is a LOT darker, the scenario even less forgiving and less colorful in appearance. Pretty sure it's going to be a solid game!Played it about an hour today, and it is very promising. The "Queen" boss fight is pretty intense (and not scripted). Some things are very OG XCOM, some are more like XCOM 2012/XCOM2. But th...See more
    May 1
    I'm hoping it does well, as much as I like xcom 2 it has felt 'lighter' in tone, hopefully phoenix point convinces the devs for the next game to think we can go to the darker tones. Xcom 2 by rights should have a lot of darker tones explored and think some of that has been sacraficed for more action.I'm hoping it does well, as much as I like xcom 2 it has felt 'lighter' in tone, hopefully phoenix point convinces the devs for the next game to think we can go to the darker tones. Xcom 2 by rights s...See more
    You need to sign in to comment